MIA (MIHYUN) KIM
Bellevue, WA
CAREER OBJECTIVE
- To work in the Game Industry as a character artist
EXPERIENCE
-ArenaNet - Bellevue, WA 04/13-Present
Character Artist
- ArenaNet - Bellevue, WA 01/13-03/13
Character Art Intern
- Arcadia Entertainment (Online social game developer) - Red Wood city, CA 09/08-11/08
Texture Artist (Contract)
- Seahorse GDG. (PC online game developer) - San Mateo, CA 10/06-11/07
Character Artist (Full time)
SKILLS
- 3D modeling (Low poly and High poly)
- Texturing (Hand painted and Photo realistic)
- Texturing (Hand painted and Photo realistic)
- 3D Studio Max
- Maya
- Zbrush
- Marmoset Toolbag
- Marmoset Toolbag
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
EDUCATION
- Gnomon School of Visual Effects (focusing on Modeling)
Extension study
Summer 2011 - Winter 2011
Extension study
Summer 2011 - Winter 2011
- Academy of Art University in San Francisco, CA
Animation & Visual Effects major (focused on Modeling)
Master Fine Arts degree
Fall 06 - Fall 08
- Academy of Art University in San Francisco, CA
Animation & Visual Effects major (focused on Games)
Bachelor Fine Arts degree
Fall 02- Graduated in Fall 2005
HONORS
- Finalist in Games modeling & texturing
‘Spring Show 2005’ at Academy of Art University
- Scholarship award at CCS (College for Creative Studies)